Converters · glTF → OBJ
Free, private, in your browser. Convert glTF to OBJ — no signup, no upload.
Unlike online converters that upload to a server, your file never leaves your browser.
Drop your 3D file here
or click to browse — .gltf files up to 200 MB
You have a glTF or GLB — from an AI generator, a web export, or a glTF asset library — and need OBJ to bring it into a DCC tool (Blender, Maya, 3ds Max) that prefers OBJ’s plain named-vertex geometry for a quick, editable import.
glTF is the open standard for 3D on the web and in AI pipelines, bundling geometry, UV coordinates, PBR materials, textures and animation — usually split across a .gltf file plus a .bin buffer and image files. OBJ is the plain-text workhorse of Blender, Maya and Cinema 4D, storing geometry as named vertices and faces with materials kept in a separate .mtl sidecar. Converting glTF to OBJ pulls out clean, editable geometry ready to drop into any 3D modelling tool.
Preserved
Dropped
The OBJ you get is geometry only — MeshRefinery does not write the accompanying .mtl or preserve UVs, so glTF’s materials and textures do not carry over. A self-contained .glb (or a .gltf with embedded geometry) converts cleanly; a .gltf that references external .bin or texture files may not resolve them in-browser, so prefer .glb when the geometry sits in a separate buffer. If you need materials kept with the model, stay in glTF/GLB instead.
No — this pass carries geometry only. glTF’s PBR materials, textures and UVs aren’t re-exported into OBJ/MTL. Reassign materials in your 3D tool after import.
A self-contained .gltf or a .glb converts directly. A .gltf that references external .bin or texture files may not resolve them in-browser — export it as GLB first, then convert.
No — OBJ is a static mesh format. An animated glTF exports in its default (bind) pose.